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The Game Art
Outsourcing Blog

The SunStrike Studios gamedev blog is your hub for practical guides, deep dives, and industry insights on game art outsourcing, 2D and 3D production, animation, engine choices, and studio operations. We share what we learn from shipping titles for Owlcat Games, Playrix, Saber Interactive, Nexters and other partners, so producers, art directors and developers can apply the same lessons to mobile, PC and console projects without learning the hard way.

Practical guides, deep dives and studio insights on game art outsourcing, 2D/3D production, animation and engines. Lessons from shipping titles for Owlcat Games, Playrix, Saber Interactive and Nexters.

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48 Gamedev
Articles
10 Years
in industry
6 Topics
Covered
game art outsourcing studio clients - Softgames, Playrix, G5 Games, Nexters, Saber Interactive, Lab Cave Games

Our Clients

Our clients - game studios partnered with Sunstrike

All Articles

Tutorials ·Design ·

Isometric City Builder Art: Modular Buildings, Layout & Lighting

Isometric city builder art direction in 2026: modular buildings, layout, UI, and lighting. Studio guide from SunStrike (Empire City, Steam City, Megapolis, Park Town).

Read more ❯❯ 14 min
Design ·Tutorials ·

What Is Game UI? Meaning, Examples & Design Principles

What is game UI? Complete guide to game user interface design - meaning, examples (Persona 5, Hades II, Dead Cells), elements, and best practices for 2D and 3D titles.

Read more ❯❯ 14 min
Tutorials ·3D ·Design ·

3D Car Models for Games: Modeling Workflow, Topology & PBR Guide

Studio-tested 3D car modeling workflow for games: hard-surface topology, UV mapping, PBR textures, LODs, baking, rigging, and engine integration for Unity and Unreal.

Read more ❯❯ 22 min
Tutorials ·Design ·3D ·

High-Poly vs. Low-Poly Game Art: How to Choose

Picking between high-poly and low-poly modeling isn't a purely technical decision - it's a business call that touches visual identity, performance budgets, production schedules, and even your marketing screenshots.

Read more ❯❯ 16 min
Design ·Tutorials ·

Realism vs Stylization in Game Art: When to Use Each

Realism vs stylization in game art - 2026 guide on choosing the right visual direction based on audience, genre, platform, budget, and team.

Read more ❯❯ 17 min
Business ·

Mobile Gaming Industry Trends in 2026

Mobile has matured into the most competitive space in games. SunStrike Studios breaks down the trends shaping design, tech, art, monetization, and live-ops for teams launching and scaling mobile titles.

Read more ❯❯ 14 min
Roundups ·Design ·

Remasters, Remakes, Reboots, and Ports: Explained

A practical, player-first guide to remasters, remakes, reboots, and ports - clear definitions, deep examples, and behind-the-scenes context for studios and players in 2026.

Read more ❯❯ 17 min
Tutorials ·Design ·

Vector vs. Raster in Game Art: How to Choose

Choosing between vector and raster art isn't a theoretical exercise. SunStrike Studios explains the core differences and gives you practical, production-ready ways to use both without blowing up your schedule or performance budget.

Read more ❯❯ 18 min
Roundups ·Business ·Design ·

The Best Free-to-Play Games of All Time (2026)

A platform-agnostic 2026 tour of the greatest free-to-play games - genre variety, design notes, and monetization insights from Fortnite and Apex to Genshin, Warframe, and Roblox.

Read more ❯❯ 16 min
Tutorials ·3D ·Design ·

Texturing 3D Models for Games: PBR Workflow, Tools & Tips

Complete 2026 guide to texturing 3D models for games - PBR workflow, UVs, baking, Substance Painter tips, and optimization for PC, console and mobile.

Read more ❯❯ 14 min
Design ·Tutorials ·

HUD in Video Games: Meaning, Examples & Design Guide

What is a HUD in video games? Complete 2026 guide with meaning, types, examples, and design principles for FPS, RPG, mobile and battle royale UI.

Read more ❯❯ 13 min
Design ·Business ·

How to Choose a 2D Game Art Outsourcing Studio

2026 guide to choosing a 2D game art outsourcing studio - what to look for in portfolios, pricing, QA, contracts, and starting a successful art partnership.

Read more ❯❯ 9 min
Design ·3D ·

3D Game Art Outsourcing Studio Guide - Pipeline, Costs & Tips

Complete 3D game art outsourcing guide for 2026: how the pipeline works, what it costs, engagement models, and how to pick the right studio for your game.

Read more ❯❯ 15 min
Tutorials ·Design ·

Timing in Animation: Principles, Charts & Game-Ready Guide 2026

Studio guide to timing in animation for games in 2026: principles, spacing, easing, anticipation, follow-through, charts, and frame-rate considerations for 2D and 3D.

Read more ❯❯ 19 min
Tutorials ·Design ·

How to Make a Puzzle Game: Step-by-Step Guide (2026)

A complete walkthrough from SunStrike Studios on creating a puzzle game from scratch in 2026 - covering market research, core mechanics, art direction, prototyping, level design, QA, launch strategy, and live ops.

Read more ❯❯ 8 min
Design ·Business ·

Why Stylized Game Art is a Smart Choice for Mobile Developers

Stylized art is more than an aesthetic choice for mobile games - it's a strategic investment. SunStrike Studios explains why stylized visuals capture attention, build identity, and perform well across devices.

Read more ❯❯ 9 min
Roundups ·

The 10 Best PC Games of 2026 (Ranked & Reviewed)

The 10 best PC games of 2026 - ranked and reviewed with industry insights on how outsourced game art, animation, and QA shape today's biggest releases.

Read more ❯❯ 13 min
Business ·Design ·

Game Monetization 2026: F2P, Battle Pass, IAP, Subscription Guide

Game monetization in 2026: F2P, battle pass, IAP, subscriptions, microtransactions, UGC and hybrid models - practical revenue strategies for indie and AAA studios.

Read more ❯❯ 13 min
Tutorials ·Business ·

Game Development Process 2026: 5 Stages From Concept to Launch

Game development process explained: 5 stages from concept to launch, timeline benchmarks (indie 6-18mo, AAA 4-7yr), pipeline, tools, and outsourcing - studio guide for 2026.

Read more ❯❯ 13 min
Design ·Tutorials ·

Mastering Mobile Game Design in 2026: Studio Playbook

Designing a mobile game that sticks is equal parts craft and systems thinking. SunStrike Studios shares an expanded, hands-on, vendor-agnostic playbook covering promise, loops, onboarding, UI, art, economies, monetization, live-ops, and launch.

Read more ❯❯ 20 min
Engines ·Tutorials ·

Godot vs Unity in 2026: Studio Comparison After Shipping On Both

Real-world breakdown from a game studio that ships on both engines. 2D vs 3D, mobile performance, learning curve, monetization, and porting by genre.

Read more ❯❯ 16 min
Engines ·Tutorials ·

Best Mobile Game Engines in 2026: Studio-Tested Comparison

We've shipped mobile titles on Unity, Unreal, Godot, Cocos2d-x and GameMaker. Real performance, build size, monetization, and time-to-launch benchmarks.

Read more ❯❯ 22 min
Engines ·Tutorials ·

Unity 6 for Game Teams in 2026: What's New

Unity 6 leans harder into performance, visual fidelity, multiplayer stability, and new platforms. SunStrike Studios breaks down what changes in practice and how it feels inside real games.

Read more ❯❯ 12 min
Roundups ·

Best Cozy Games to Play in 2026: Autumn, Spooky & Switch Picks

Curated list of the best cozy games to play in 2026: autumn vibes, gentle builders, narrative adventures, and Halloween-friendly picks for PC, console, Switch and mobile.

Read more ❯❯ 16 min
Roundups ·Design ·

14 Best Battle Royale Games to Play in 2026 (PC, Mobile & Console)

The 14 best battle royale games in 2026 - Fortnite, Apex, Warzone, PUBG, Naraka, Tetris 99, Free Fire and more, ranked for PC, console and mobile play.

Read more ❯❯ 18 min
Roundups ·Design ·

The Best Roguelite Games to Play in 2026 (PC, Console & Mobile)

The best roguelite games of 2026 - curated picks with playstyle notes and design lessons, ranked for PC, console and mobile across action, FPS and deckbuilder runs.

Read more ❯❯ 17 min
Tutorials ·Design ·

Mocap for Games in 2026: AI Motion Capture, Pipeline & Software

Practical mocap guide for games and film in 2026: AI motion capture, markerless workflows, facial and body capture, performance capture, Unreal and Unity pipelines.

Read more ❯❯ 17 min
Business ·Tutorials ·

How to Submit a Mobile Game to the App Store (2026)

A comprehensive walkthrough from SunStrike Studios on getting your mobile game approved on the App Store - covering registration, compliance, App Store Connect setup, TestFlight QA, and post-launch growth.

Read more ❯❯ 8 min
Design ·Business ·

Game Art Outsourcing in 2026: Pipeline, Costs & When to Outsource

Game art outsourcing in 2026 - when to outsource, how the pipeline works, what it costs, and what to expect from a collaborative production partnership.

Read more ❯❯ 16 min
Roundups ·Business ·

Indie Games in 2026: Guide and 10 Standout Hits

A practical guide to indie games in 2026 - what counts as indie today, a production-ready playbook from concept to live ops, current engine and storefront terms, and 10 case studies.

Read more ❯❯ 14 min
Tutorials ·Design ·

Painting Lifelike Foliage for Game Art: An Extended Guide

Foliage is where worlds feel alive. SunStrike Studios shares an extended, artist-friendly guide to painting believable trees and leaves for game art - from mental model to full production workflow.

Read more ❯❯ 16 min
Engines ·Tutorials ·

Unity vs. Unreal in 2026: Choose the Right Engine

A practical, player - first comparison of Unity 6 and Unreal Engine 5 in 2026 across genres, pipelines, rendering, multiplayer, and live-ops - with concrete recommendations for shipping on PC, console, and mobile.

Read more ❯❯ 17 min
Design ·Tutorials ·

Video Game Concept Art: Styles, Pipeline & Outsourcing Guide

Video game concept art guide: realistic vs stylized, character and environment design, production pipeline, cost benchmarks, and outsourcing workflow with studio examples.

Read more ❯❯ 13 min
Roundups ·Design ·

The Best Card Games to Play in 2026

From roguelike deckbuilders and competitive TCGs to card-driven tactics and narrative adventures, SunStrike Studios rounds up standout card games to play in 2026 across PC, console, and mobile.

Read more ❯❯ 14 min
Tutorials ·Design ·

Human Anatomy in Game Art: Why It Matters for Character Design

Human anatomy in game art - why anatomy knowledge shapes both believable characters and immersive worlds, with fundamentals for game artists and character designers.

Read more ❯❯ 8 min
Design ·Business ·

Game Art Outsourcing 2026: What Studios Need to Know

Game art outsourcing in 2026 is a growth lever for studios-integrated, standards-aware, and security-minded. SunStrike Studios breaks down the trends, tools, and practices shaping production this year.

Read more ❯❯ 16 min
Tutorials ·

Where Exploratory Testing Begins

A walkthrough of the exploratory document used at SunStrike Studios to onboard testers to a new project - the nine sections that define agenda, test plan, devices, checklist, bugs, performance, feedback, network and reviews.

Read more ❯❯ 9 min
Tutorials ·

Using Checklists in Software Testing: A Practical Guide

A practical guide to testing checklists at SunStrike Studios - what they are, why teams use them, how they compare to test cases, and how to build one with the right depth of coverage.

Read more ❯❯ 7 min
Tutorials ·Design ·

The mistakes artists make when creating icons for game items

SunStrike specialists analyze the main mistakes artists make when creating icons for game items, based on test works submitted to our 2D BootCamp - geometry, color, and material rendering.

Read more ❯❯ 10 min
Tutorials ·Design ·

How can you make your building concept better?

Detailed SunStrike Studios feedback on a building concept test assignment - covering tone control, light direction, material differentiation, scalable patterns, and rendering optimization that take a casual house render from competent to convincing.

Read more ❯❯ 5 min
Tutorials ·Design ·

How to improve costume design?

Detailed feedback from SunStrike Studios on a character costume test assignment - covering anatomy, costume layering, tone, and details that can be improved to take a piece from interesting to polished.

Read more ❯❯ 6 min
Tutorials ·Design ·

What can be done to make an illustration more expressive?

A SunStrike Studios test-assignment review of a witch-and-cauldron illustration, walking through expressiveness, silhouette, scale, perspective, composition, rhythm, lighting, colors and costume to show how a piece can be lifted from good to memorable.

Read more ❯❯ 6 min
Tutorials ·Design ·

Working on composition in illustrations

A SunStrike Studios test-assignment review walking through tone, composition, anatomy, folds and material render so artists can fix the foundations of a multi-character illustration before final detail work.

Read more ❯❯ 6 min
Tutorials ·Design ·

How to create convincing volume in a drawing?

A SunStrike Studios test-assignment review showing how to build convincing volume in a drawing - from references and rough sketch to lighting, rim light, and the slicing test.

Read more ❯❯ 2 min
Tutorials ·Design ·

What to pay attention to when designing props?

A SunStrike Studios test-assignment review breaking down functionality, lighting, scale checks, depth and translucent materials in casual mobile game prop design.

Read more ❯❯ 5 min
Tutorials ·Design ·

Avoid Mistakes at the Start of Drawing Characters

A SunStrike Studios test-assignment review walking through the seven foundational stages of character design - from brief to detail - so beginners can spot and fix mistakes before final render.

Read more ❯❯ 8 min
Tutorials ·Design ·

How do I make my character more realistic?

Detailed feedback from SunStrike Studio on a test assignment - five practical points that help an artist push a drawn character closer to a believable, polished result.

Read more ❯❯ 8 min

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